> Forest of True Sight > Questions & Answers Reload this Page Remove Hex or Cure Hex?
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Old Mar 12, 2008, 04:21 PM // 16:21   #21
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Cure hex.
The other monk should have hex removal as well.
Both of you should know your mobs and take priority hexes off priority targets.
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Old Mar 12, 2008, 04:28 PM // 16:28   #22
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Cure Hex.

The lower recharge of Remove is pointless, mobs will layer on so many hexes not even [skill=text]Divert Hexes[/skill] will cope with all of them.

cure Hex you use to remove a priority hex (say, Backfire or Spiteful Spirit) or as a powerful heal.
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Old Mar 12, 2008, 04:31 PM // 16:31   #23
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If I had to pick just one, cure hex wins hands down.

However, due to the recharge time of cure hex and the ammount of hexes thrown around in PvE, I usually place both cure hex and remove hex on my bar when I heal.
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Old Mar 12, 2008, 04:43 PM // 16:43   #24
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I use this combo a lot now on my monk.

[skill]glyph of renewal[/skill]

I love the combo because I'll usually removing hexes every 4 or 5 seconds, and it has an added healing bonus.
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Old Mar 12, 2008, 04:53 PM // 16:53   #25
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Quote:
Originally Posted by Legends
I use this combo a lot now on my monk.

[skill]glyph of renewal[/skill]

I love the combo because I'll usually removing hexes every 4 or 5 seconds, and it has an added healing bonus.
Why not just take Divert Hexes or another removal? That's one of the most pointless combinations I have ever seen.
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Old Mar 12, 2008, 05:01 PM // 17:01   #26
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Quote:
Originally Posted by JR
Why not just take Divert Hexes or another removal? That's one of the most pointless combinations I have ever seen.
Congratulations! I'm pretty sure you've aleady fogotten the Divine Spirit Renewal combo already!

Give JR an award.
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Old Mar 12, 2008, 05:10 PM // 17:10   #27
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Quote:
Originally Posted by Legends
Congratulations! I'm pretty sure you've aleady fogotten the Divine Spirit Renewal combo already!

Give JR an award.
HUH!?


OT: Cure hex.
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Old Mar 12, 2008, 05:17 PM // 17:17   #28
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Quote:
Originally Posted by Legends
Congratulations! I'm pretty sure you've aleady fogotten the Divine Spirit Renewal combo already!

Give JR an award.
I really must invest in taking some of those mind reading classes so I can derive information from posts that isn't actually there.

...and spending an extra 5 energy just so you can cast Cure Hex more often kinda defeats the point of it being an efficient heal and hex removal. GoR is not a good Monk elite, Divine Spirit or otherwise.

Last edited by JR; Mar 12, 2008 at 05:20 PM // 17:20..
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Old Mar 12, 2008, 05:17 PM // 17:17   #29
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Quote:
Originally Posted by Legends
Congratulations! I'm pretty sure you've aleady fogotten the Divine Spirit Renewal combo already!

Give JR an award.
No, because JR doesn't play bad builds

edit: @ JR... Sync!
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Old Mar 12, 2008, 06:15 PM // 18:15   #30
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Cure Hex when you are running a heal build and Remove Hex if you are straight protection. Another option is taking Mesmer secondary and using Inspired/Revealed Hex for a small energy gain. Keep in mind the type of hex remover isn’t as important as knowing when to use it. As Chton and Stormlord Alex already stated, save it for the high priority hexes and don’t worry so much with the less dangerous ones.
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Old Mar 12, 2008, 06:30 PM // 18:30   #31
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Definatly Cure Hex
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Old Mar 12, 2008, 06:39 PM // 18:39   #32
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Cure Hex - the heal makes it a more versatile skill, helpful for reducing pressure.

Run a 40/40 set, but even without it the recharge isn't usually an issue, seeing as no one expects you to keep your party clean with any 1 skill. Spot hex removal is to remove critical hexes, this has the bonus of being a potent heal.
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